Weis, Margaret & Hickman, Tracy

DRAGON WING
Margaret Weis & Tracy Hickman
Bantam Spectra 1990
Pb 430pgs
ISBN# 0-553-28639-0

Now here's a series worth reading! --that is if you don't mind dwarves, elves, dragons, a whole lot of magic, and seven books of length to keep you wholly entertained.  I've lost count of the number of times I've re-read this series--it's that good.  I think the main aspect of the story that attracts this reader so deeply is the fact that not everything is as it seems on the surface.  Our heroes aren't all the nicest guys around, but they've been through hell getting here, and when push comes to shove they really are the kind of heroes you want to depend on.  And, as the Death Gate Cycle continues, good verses bad is not cut-and-dried, quite the opposite in fact, and this reader finds graying of characterization a delight. 
 
Okay, imagine if you will that at some point in our world magic reasserts itself into humankind.  But of course there is a division of the people.  Supposedly, as history reads in this story, the magical factions of Sartan and Patryn went to war against each other and the Sartan, unwilling to share power with the Patryns, sundered the world and threw their opponents into the prison land of the Labyrinth to "rehabilitate" them.  But something went wrong.  The Sartan have all but disappeared and the Patryns have spent generations fighting the Labyrinth.  Very few Patryns have escaped that deadly place to find sanctuary in the Nexus.  Now, Xar, Lord of the Nexus is sending Haplo (one of his followers) through Death's Gate--that magical porthole where all pieces of the sundered world are connected.  Haplo is to reconnoiter each world and report back to his lord on his findings.  Volume 1 is Haplo's adventures on Arianus, Realm of Sky.  Volume 2 covers his exploration of Pryan, Realm of Fire.  In Volume 3, Haplo discovers the horrors of Abarrach, the Realm of Stone.  And in Volume 4, Haplo learns terror unlike anything he has previously experienced.  Volumes 5, 6, and 7 show Haplo as he changes, growing into the realization that Xar, Lord of the Nexus is not wholly pure or invincible, or totally wise.  There is something out there, and Haplo must, over the course of this series, learn to trust his ancient enemies the Sartan or face the end not only of himself, but all he holds dear.
 
But for now we just meet Haplo.  In DRAGON WING he is not the main character, his adventures are a side-plot that subtly weaves two main plots together. The first main plot revolves around Prince Bane and the man who has been hired to assassinate him.  The prince is a nasty little fellow even though he is only ten years old.  He succeeds in assassinating his assassin!  But Hugh the Hand is saved by Alfred (who we discover later is a Startan in disguise).  Hugh is a well established and gruff paid-assassin but even he falls under Bane's spell.  It seems Bane is the child of a Mystiarch--a human wizard--and can charm anyone except Haplo and Alfred (for reasons Bane cannot understand, but it's because Patryn and Sartan magic is so much stronger than human and elven magic).  The ruler of the human realm does not want this changeling in his house and will do anything to remove the Mystriarch's power from his country.  So it was the king himself who hired Hugh the Hand to kill Prince Bane, the child the Mystriarchs substituted for his own at birth.  Yet, in trying to get Bane off the human island (these islands float in mid-air!), Hugh's dragon-ship collides with the Maelstrom and crashes on the land of Drevlin below. 
 
And here we have the second main plot.  Oh, this is a funny one!  Margaret Weis and Tracy Hickman have a delightful way of interjecting splendid humor into their stories.  Here on Drevlin where live the Gegs (Dwarves) there exists this enormous and strange machine called the Kicksey-winsey.  This great machine digs and rearranges buildings without any conscious direction at all.  Drevlin is a loud messy place but the Gegs love it.  All except Limbeck who keeps making the mistake of asking "why?".  "Why is the Kicksey-winsey here?  What is it supposed to do?  Why do we serve it blindly, not even knowing what we are doing and why?"  And the most blasphemous why: "Why do the Welves (elves) pretend to be immortal when they are not?"  For this outburst Limbeck is sentenced to "Walk the Steps of Terrel Fen," meaning he is to be pushed off their air-borne island to the islands below, pushed into the hands of the gods.  The gods will judge Limbeck's guilt as a heretic.  And it seems the gods do respond, but Limbeck is judged innocent, for he not only comes back from the Steps of Terrel Fen but he brings a "god" back with him.  After coming through Death's Gate, Haplo's ship crashed and Limbeck saves Haplo and his dog.  Haplo heals himself then uses his magic dog to help him spy out the land.  He encourages Limbeck to start a revolution in Drevlin because Xar, Lord of the Nexus desires Haplo to foment chaos in each world he travels to so that when Xar comes to conquer them they will fall right into his hands.
 
So it is that Drevlin is on the brink of civil war and revolution against the elves when Hugh, Bane, and Alfred crash there.  Joined by Haplo and Limbeck, they capture an elven vessel and journey to the High Realm of the Mystriarchs where much is revealed in an explosive climax. 
 
If you've gotten this far and believe, as I do, that this series is worth reading, I suggest you buy the whole set together because once you get started reading these gems you won't want to stop until the finale.

Return to Reviews